The iPad version has also gone down a treat. Scores for Trap Team so far include 4/5 from GamesRadar and 8.75 from GameInformer. We were once lucky enough to win one with a packet of Fruitella. The mini-figures have been around for a while but previously they have only been available as competition prizes. Like always this handheld version comes with two different figures from the console iteration – the genie like Gusto and mini-figure Barkley. This is presumably because carrying them around would be vastly impractical.
Although all existing toys can be used with it, word has it that they aren’t quite as useful as before.Ĭuriously, the 3DS version doesn’t utilize the crystal traps. An even bigger focus on new figures may also leave some parent’s purses empty. No doubt this feature will drive parents up the wall. Amusingly, when placed in the new portal the crystals talk – villains can be heard demanding to be let out and such. The ‘big new thing’ for Skylanders Trap Team are Pokeball-style crystals that enemy Skylanders can be trapped inside before then becoming playable characters. Last year’s edition – Swap Force – even brought back memories of the beloved Banjo-Kazooie. Whereas the Disney Infinity games have been wishy-washy so far, the Skylanders games get better with each passing year. Thankfully the next big racer isn’t far off – Project CARS is due out 21st November.Īt least we can always rely on Activision’s Skylanders crew to bring the goods. The PlayStation 4 has been without a serious racing option since launch, and Driveclub doesn’t fill that gap” GiantBomb said. Without that in place, the rest of it just falls apart. The core act of driving a car feels off in a way that completely put me off of playing the game. Currently the Metacritic stands at 72%, comprising of a lofty 9.5 from PlayStation Universe, 6/10 from Eurogamer, 5/10s from both The Metro and GameSpot and 2/5 from Giant Bomb. The often delayed DriveClub has been getting mixed reviews too. Rest assured that it’s immeasurably better than Aliens: Colonial Marines.
We complied a review round-up last week which you can view here. Most critics did however agree that at around 12 hours long it would have benefited from having a few scenes cut. It would seem that the focus on survival over shooting didn’t to go down too well with journalists across the pond. When reviews went live last Friday a pattern quickly emerged – UK gaming sites loved it, while US critics weren’t quite as taken. Square-Enix’s Sleeping Dogs Definitive Edition is out as well, ready to remind us what games were like back in 2012.Īs Alien: Isolation launched on Tuesday we’ll start with SEGA’s deep space survival horror first. With three of this winter’s biggest games out this week there’s plenty to tempt hard-earned money out of your wallet.